Friday, November 22, 2013

My Talking Tom Review

I know this is an unusual post but as soon as I played the game I knew I had to review it. So let's just get things over with, let's dive into My Talking Tom.

This is not a game. This is a toy. A toy that attempts to suck the user in with the cute factor to help you forget just how bad it is. Throw in some pointless accessories that are purchased through micro-transaction and you have a My Talking Tom.

In terms of game-play Tom will become either bored, hungry, tired or need to go to the bathroom.

Boredom is alleviated by sliding your finger across Tom or playing a mini-game. The mini-game can be best described as the worst level of Dance Dance Revolution or tap tap revenge but without a beat or catchy music to make the experience flow.

Needing to go to the bathroom can be solved by clicking on the toilet and then waiting, riveting. While I obviously don't expect a toilet-based mini-game, I do expect the game to not to leave me waiting while my virtual cat takes a leak.

Sleeping is the obvious evolution of the brilliant peeing mechanic, but now instead of watching your cat taking a piss you get to watch it sitting in a dark room... sleeping... in real time... What the hell... Who would ever think this was a good idea? I get that this is a mobile game so you’re not supposed to sit and play it for hours, you’re supposed to make a couple of taps and then put it back into your pocket. But games that do waiting right (e.g. Clash of Clans) reward the player the longer they wait. All you get in THIS game is a cat that doesn't yawn constantly.

Finally we make it to the worst game-play "mechanic" in the entire "game". Hunger. The obvious way to solve Toms hunger issue is to feed him, and in the games defence this is just what you do. But before you feed Tom you must first decide what to feed him. You can unlock more food items the more you progress but you're a moron if you choose anything other than the tier one food items and I'll try and explain why. For this example I'll compare the tier one strawberry with the tier two orange. The strawberry costs 3 coins and regains 15% hunger while the orange costs 5 coins and regains 23% hunger. See the problem here? The strawberry regains 5% per dollar while the orange regains 4.6% per dollar. If you buy anything other than tier one food you’re just wasting your money. And speaking of wasting money it's time for the micro-transactions!

While you can buy most items with in game currency it would take weeks of taping the cat to buy, oh I don't know, a monocle. So they really rely on you spending real world money on pictures of a cat. And did I mention that these objects don't change the game at all? I mean sure, certain items will help you level slightly faster but if the player has already used REAL money in game then they obviously don't care about actually playing the game, they're more focused on making the cat look ridiculous, no matter what the cost.

The most fun I had with this game was beating the shit out of Tom (I suppose that speaks wonders for what's going on inside my head) and even that becomes annoying. When I'm sitting there bored, watching him sleep I decide to slap him in the face to make things more interesting, but the novelty is short lived because in spite of giving the little shit five across the face he retains his annoying smile and keeps sleeping, how satisfying. His other interactions are just as irritating. Touching his tail will make him squeak at you, tapping his belly makes him fend you off and touching his feet actually makes him wave his finger at you (I shit you not) and say "No, no, no". Are you kidding me? The cat actually tells it's OWNER off for being annoying, trust me, as a cat owner the irony isn't lost on me. Now, I think I can take orders when need be, I'm not going to let my pride get in the way of some good leading and role models but I draw the line at goddamn virtual talking kittens telling me off for poking at their feet.

There are various other ways to have fun with this game but they all involve being an ass-hole. My favorites being: Holding food up to his mouth and then take it away, Force feeding him hunger potions to watch the painful look on his face and waiting for him to go to sleep and then slapping him in the face.

The final feature in this self-proclaimed "game" is the way that Tom repeats whatever is said into the microphone. While this is the feature that the previous Tom game was based around, it isn't much fun here. But I'm willing to wager that it wasn't fun in the original game either. Like I said, he repeats what's said into the microphone but pitch shifts it to make you sound more like a chipmunk than a cat. It also lacks the ability to customize the pitch, speed or even save the audio for later. You'd be better off getting a dedicated voice modulator app, not only would it be more functional but it wouldn't send you annoying notifications either.

Now, I know that game notifications are inherently annoying but Tom takes it one step further. Instead of a standard message sound it plays a realistic recording of a cat's meow. Like I said earlier, I have cats, I also have a room in which my cats are not allowed, I also don't appreciate having to tear the room apart searching for a cat just to find out that it was in my pocket the whole time.

Over all I'd describe the game as the worst parts of the Sims made worse. And then put on a phone. And then shoved a cat in there somewhere. Another way to describe it is as a piece of shit, but a more constructive description would be a modern Tamagotchi. It keeps to the most basic of interactions and has very limited game-play, but there are more differences than similarities. A Tamagotchi can die, so you actually have something to lose. Tom on the other hand will just grab as his crotch and yawn. I suppose with new more realistic graphics you couldn't really have the cat die but please have some sort of penalty for making your cat starve half to death. Surprisingly the graphics are a bigger problem than you may think. A Tamagotchi is incredibly low resolution, black and white, and has SFX that sound like they came out of an old Nokia. These technical limitations make the user more forgiving, what did you expect from an electronic key-ring. Tom, on the other hand, has some nice 3D visuals. That would be fine in any other game but in a game that is inherently simple it just leaves you wanting more when the graphics look more like something from a PS3 game but it plays like a $2 Tamagotchi. That's another problem. The Tamagotchi cost around $2, and while Tom as an application is free, you are more than likely to be playing it on a phone that costs over $200,  and while free is a good price tag there are plenty of better games available for the same price. And they don't have any of the aforementioned issues. So yeah, it's a next Gen Tamagotchi with a new coat of paint to try and make it cuter. 

And in the end he isn't even that cute. While at first you may find some visual appeal you soon associate Toms character with the horrible “game-play” and the charm is lost forever.

So yes, My Talking Tom is quite possibly the worst interactive experience I have ever seen, note the words "interactive experience" replacing the word "game". It's because this quite simply isn't a game. It's as much of a game as navigating the phone menu to get to the app. Though I genuinely had more fun watching my phone lag as I flicked the menus back and forth.


Sunday, June 2, 2013

Have you ever wanted to hear our opinions on giant pretzels? No? Well, we did a video about it anyway so deal with it.

PRETZEL

Saturday, June 1, 2013

The Dead Keyboard

The Dead Keyboard is a short indi-game made by myself (Aardvark4lunch) that is the game equivalent of B-grade horror movies. It follows the story of the player as they interact with hordes of zombies claiming to be fairies. The dialogue is poorly written and the game-play is absurd. This is not supposed to be a proper gaming experience and is probably closer to a poorly made interactive film. A demo is currently in development, but as of now it is so broken it is not worth playing. More news to come as the game is planned to be finished by years end.

~ UPDATE ~ 

Not much new info as of now, but the box art has been released.

Wednesday, April 17, 2013

If you want to see a disgustingly poorly made trailer for a video that will come out eventually, I'd recommend clicking the link below! Be amazed at the low quality video and constant buzzing of background noise. Get hyped for the Hylia-rious comedy short film, "The Farces of Evil", a satirical knockoff of one of the most beloved chapters in the Legend of Zelda saga. Experience the magic of a young boy running away with a creepy old man claiming that he's a wizard (trust me it's less disturbing when you see it) and relive the the romance of the King and his beloved dinner. Yeah, OK it's not great but I'd like to see you do better.


Wednesday, April 3, 2013




Viewers of The Dead Pixel may know this page
 as the home of Aardvark4lunch, and though that
 is how it all began the dead pixel now serves as
 a hub for a team of YouTubers. So without
 further adieu, we present, the official
 Dead Pixel team.


Aardvark4lunch


As the founding member of TDP, Aardvark4lunch can often be found managing new projects as well as moderating social networking pages. But apart from administrative work, Aardvark4lunch also enjoys sharing his unique opinion through let’s plays, commentary’s and reviews.

Hobbies include:


Playing video games such as:
                Zelda
                Myst
                Space Quest
                King’s Quest
                Minecraft
                Ratchet and Clank
                And pretty much anything else
 Watching / laughing at terrible movies

Creating parody

Future Projects include:


Final Myst – A proof of concept trailer for a highly improved version of Myst
Runaway Rainbow Review
A shot film about life death and the connection between them
The Farces of Evil – A Legend of Zelda parody, focusing on the infamous CD-I games
Game and Watch – A Video game game-show, featuring the entire dead pixel team
Backseat gaming – A series on video game masters tutoring complete noobs without any past experience or tutorial levels

RustaPuppy300


Rustapuppy is the crowd pleaser of the group, bringing in viewers from all corners of the internet with his diverse knowledge of videogames and some other things aswell.

Hobbies include


Playing videogames like:
                Zelda
                Mario
                Ratchet and Clank
                And pretty much anything else

Future projects include


Various top 10 lists
Various stop motion animation projects

BULUPTAX


Buluptax focuses primarily on short films and game reviews, and his expertise in games, old and new makes him the perfect person for the job.

Hobbies include


Playing videogames like:
                Metal Gear
                Grand Theft auto
                Uncharted
Watching movies
Making short films

Future projects include


-coming soon-

IFlyTheROFLCopter


ROFL performs most of his duties from behind the camera; he is also too lazy to write his own bio. As such Aardvark4lunch is forced to write it for him, and if it happens again he may live to regret it.

Hobbies include


Being lazy
Not writing his own bio
Being facetious
Videoing things



Saturday, May 5, 2012

Thank GOD I don't work at Valve!

As some of you may know my favorite game of all time is Portal 2 and while looking at some behind the scenes info I started to learn about the origin of Portal. Years before Portal even existed a team called "Nuclear Monkey Software" released a game called "Narbacular Drop". The game had some nice ideas and was an interesting game, but I really didn't find it fun to play. The controls are slippery, the physics flawed, the environment empty and really no hook to keep you playing. I found this game intriguing at least, but still found it a bore to play. The guys over at Valve on the other hand saw the potential of what they had achieved and what they still had to achieve and ended up making one of the best decisions in their career. I have learned that you need to be open minded and see not only what people have done but also what they have yet to do, there's no way that I would have invested ANYTHING into ND but the guys over at Valve KNOW what their doing. And that's why I thank God I don't work at Valve.

Wednesday, October 26, 2011

Let's play, Ratchet: Gladiator

With the first season of "let's play, MoE" drawing to a close, Rustapuppy300 and myself are already hot on the trail of our next let's play!